Jacob

Ivellios

Elf Druid, Level 2

Max HP AC Initiative Speed
17 14 +1 30 ft

Ability Modifiers

STR DEX CON INT WIS CHA
+2 +1 +1 -1 +2 +1

Saving Throws: WIS +4, INT +1

Attacks & Weapons

Weapon/Spell Attack Bonus Damage Type
Quarterstaff +4 1d6 + 2 bludgeoning
Sickle +4 1d4 + 2 slashing

Proficiencies

Bonus: +2
Languages: Druidic, Common, Seatalke.
Weapons: Simple weapons, light armor, shields.
To Do: Add +2 to Nature and Arcana

Background

Inventory: Druidic focus, explorer's pack, herbalism kit, 9 gold
Healer Feat: As an Action, you can roll a creature's Hit Die to heal them for that amount +2. You can reroll 1s when providing any healing.


Spells

Ability Spell Save Spell Attack
WIS (+2) 12 +4

1st Level Spell Slots:

▢ ▢

  • Spare the Dying
  • Mending
  • Pick one more
  • Speak With Animals
  • Cure Wounds
  • Entangle
  • Animal Friendship

Druid

Class Features


Primal Order (Level 1)

  • Magician

You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you an additional +2 bonus to your Arcana and Nature checks.

Wild Companion (Level 2)

  • As a Magic action, you can expend a spell slot or a use of Wild Shape to cast the Find Familiar spell without Material components.
  • When you cast the spell in this way, the familiar is Fey and disappears when you finish a Long Rest.

Wild Shape (Level 2)

  • As a Bonus Action, you can shape-shift into a Beast form up to 1 hour.
  • Choose 4 Beast forms from this list.
  • You cannot pick flying forms yet.