Ryan

Rowan Hale

Human Paladin, Level 2

Max HP AC Initiative Speed
16 19 -1 30 ft

Ability Modifiers

STR DEX CON INT WIS CHA
+2 -1 -1 +1 +0 +1

Saving Throws:

  • WIS: +2
  • CHA: +3

Attacks & Weapons

Weapon/Spell Attack Bonus Damage Type Mastery
Longsword +4 1d8 + 2 slashing Sap
Javelin (x5) +4 1d6 + 2 piercing Slow

Proficiencies

Bonus: +2
Languages: Common, Elvish, Halfling
Weapons: Simple weapons, martial weapons, light armor, medium armor, heavy armor, shields.

Background

Inventory: Holy symbol, explorer's pack, 20 gold
Savage Attacker Feat: Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.


Spells

Ability Spell Save Spell Attack
CHA 11 +3

1st Level Spell Slots:

▢ ▢

1st Level Spells

Bless
Divine Smite
Shield of Faith

  • Normally, casting a 1st Level spell uses up a 1st Level spell slot. However, as a Paladin you can cast Divine Smite once per Long Rest for free.
  • You can swap out your prepared spells with ones from the paladin spell list after a Long Rest.
  • Spell slots are regained after a Long Rest.

Paladin

Class Features


Lay on Hands (Level 1)

As a Bonus Action, you can spend from this pool of healing to restore up to 10 Hit Points to a creature you can touch.
The pool resets after a Long Rest.
You can spend 5 points of healing to cure Poison instead of healing the target.

Weapon Mastery (Level 1)

You can use the Mastery options of your weapons:

  • The longsword's Sap ability causes targets you hit with it to roll their next attack with Disadvantage.
  • Javelins' Slow ability causes targets you hit with them to move 10 ft less on during their next movement.

Fighting Style (Level 2)

  • Defense: +1 to AC.