Get a Character Sheet
Everyone so far has a paper character sheet, so I'd encourage you to print one off for this process, or use a fillable version and print it in time for the session.
Choose a Class
Your class is going to have the biggest impact on your play experience. You can read more at this link, but I put some basic info in the table below if you want to make a quick choice. You can pick anything you like, even if someone's already picked it.
| Class | Summary | Primary Ability | Complexity | Party Members |
|---|---|---|---|---|
| Barbarian | Battle, overwhelming fury | Strength | Average | |
| Bard | Performance, charm, dazzling magic | Charisma | High | |
| Cleric | Religion, insight, healing magic | Wisdom | Average | |
| Druid | Plants, beasts, nature magic | Wisdom | High | Jacob |
| Fighter | Combat, martial mastery, perseverence | Strength or Dexterity | Low | Connor |
| Monk | Hand-to-hand, balance, discipline | Dexterity and Wisdom | High | |
| Paladin | Justice, honor, protection magic | Strength and Charisma | Average | Ryan |
| Ranger | Survival, tracking, hunting magic | Dexterity and Wisdom | Average | Keyton |
| Rogue | Sneakery, backstabbing, expertise | Dexterity | Low | |
| Sorcerer | Glory, heritage, adaptable magic | Charisma | High | |
| Warlock | Power, pacts, dark magic | Charisma | High | |
| Wizard | Study, flexibility, vast magic | Intelligence | Average | Jorel |
Choose a Background
Your background comes with a bonus to your ability scores (which can affect the outcome of your dice rolls) and a special feature or "Feat".
You can go for optimal class match-ups (like Cleric + Acolyte), or just pick one based on the character concept you have. More details here.
| Title | Boosts Your: | Special Feature |
|---|---|---|
| Acolyte | Charisma, Intelligence, Wisdom | Bonus cleric spells |
| Artisan | Intelligence, Dexterity, Strength | Crafts supplies |
| Charlatan | Charisma, Constitution, Dexterity | Better dice rolls |
| Criminal | Constitution, Intelligence, Dexterity | First to act in a fight |
| Entertainer | Charisma, Dexterity, Strength | Inspire allies |
| Farmer | Constitution, Strength, Wisdom | Harder to kill |
| Guard | Intelligence, Strength, Wisdom | First to act in a fight |
| Guide | Constitution, Dexterity, Wisdom | Bonus druid spells |
| Hermit | Charisma, Constitution, Wisdom | Healing supplies |
| Merchant | Charisma, Constitution, Intelligence | Reroll dice |
| Noble | Charisma, Intelligence, Strength | Better dice rolls |
| Sage | Constitution, Intelligence, Wisdom | Bonus wizard spells |
| Sailor | Dexterity, Strength, Wisdom | Unarmed combat |
| Scribe | Dexterity, Intelligence, Wisdom | Better dice rolls |
| Soldier | Constitution, Dexterity, Strength | Better weapon damage |
| Wayfarer | Charisma, Dexterity, Wisdom | Reroll dice |
Choose a Species
We're going to stick to Common species from the 2024 Player's Handbook. More details here.
| Species | Party Members |
|---|---|
| Aasimar | |
| Dragonborn | Connor |
| Dwarf | |
| Elf | Jacob, Jorel |
| Gnome | |
| Goliath | |
| Halfling | |
| Human | Ryan |
| Orc | |
| Tiefling | Keyton |
Roll Your Stats
We decided to go kind of hardcore with ability score generation, so if you want to keep in spirit with the rest of the party, do the following:
- Roll four 6-sided dice (or use this if you don't have physical dice)
- Add up the 3 highest rolls and write the total on your sheet as the Strength "score"
- Example: If you rolled 4, 5, 1, 2, your Strength is 11
- You can leave the Modifier box blank
- Roll and assign scores in this order: Strength > Dexterity > Constitution > Intelligence > Wisdom > Charisma
- Finally, roll once using the dice type listed below to determine your starting HP
- Your actual HP will be higher than the result, this roll is just a level 2 bonus.
| Class | Type |
|---|---|
| Barbarian | 12-sided die |
| Bard, Cleric, Druid, Monk, Rogue, Warlock | 8-sided die |
| Fighter, Paladin, Ranger | 10-sided die |
| Sorcerer, Wizard | 6-sided die |
This method may produce non-optimal scores (like a low-intelligence Wizard), but we're just planning for this to be a 4-session intro adventure, so we're leaning in to the risk for the hell of it.
Share
DM me your character sheet or a summary through Discord, and I'll make a dedicated page for you on this website.
There's still a bunch of math and minutiae to fill out, but I can do those for you to keep things simple. Just make sure your sheet/summary includes:
- Character Name
- Class
- Background
- Species
- Strength/Dexterity/Constitution/Intelligence/Wisdom/Charisma scores
- What you rolled for HP.
If you pick a spellcasting class, I'll be sending you the spell lists so you can pick from there before the session.
Have fun!