Torinn
Dragonborn Fighter, Level 2
| Max HP | AC | Initiative | Speed |
|---|---|---|---|
| 19 | 14 | +4 | 30 ft |
Ability Modifiers
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +2 | +2 | +1 | -1 | +0 |
Attacks & Weapons
| Weapon/Spell | Attack Bonus | Damage | Type | Mastery |
|---|---|---|---|---|
| Scimitar | +5 | 1d6 + 3 | slashing | ☐ Nick |
| Shortsword | +5 | 1d6 + 3 | piercing | ☐ Vex |
| Longbow | +4 | 1d8 + 2 | piercing | ☐ Slow |
| Spear | +5 | 1d6 + 3 | piercing | ☐ Sap |
| Crossbow | +4 | 1d8 + 2 | piercing | ☐ Vex |
Proficiencies
Bonus: +2
Languages: Common, Draconic, Halfling.
Weapons: Simple weapons, martial weapons, light armor, medium armor, heavy armor, shields.
Background
Inventory: Quiver, 20 arrows, 20 bolts, dungeoner's pack, playing cards, hooded lantern, manacles, traveler's clothes
Alert Feat: Add your Proficiency Bonus to Initiative, bringing you up to +4.
Dueling Fighting Style Feat: +2 damage when you attack with only one melee weapon.
Class Features
Fighting Style: Dueling (Level 1)
Second Wind (Level 1)
You have 2 uses of Second Wind. You get 1 back after a Short Rest, or 2 back after a Long Rest.
As a Bonus Action, roll 1d10. Restore your HP by the result +2.
Weapon Mastery (Level 1)
You can use the Mastery options of 3 of your weapon types. You can swap one out after a Long Rest.
Action Surge (Level 2)
You can use 1 additional Action on your turn. Once you use this feature, you can't use it again until after a Short or Long Rest.
Tactical Mind (Level 2)
When you fail a roll, use 1 Second Wind to roll a d10 and add it to your roll. If you still fail the roll, you get the Second Wind use back.
[Optional but encouraged.]