Connor

Torinn

Dragonborn Fighter, Level 2

Max HP AC Initiative Speed
19 14 +4 30 ft

Ability Modifiers

STR DEX CON INT WIS CHA
+3 +2 +2 +1 -1 +0

Attacks & Weapons

Weapon/Spell Attack Bonus Damage Type Mastery
Scimitar +5 1d6 + 3 slashing ☐ Nick
Shortsword +5 1d6 + 3 piercing ☐ Vex
Longbow +4 1d8 + 2 piercing ☐ Slow
Spear +5 1d6 + 3 piercing ☐ Sap
Crossbow +4 1d8 + 2 piercing ☐ Vex

Proficiencies

Bonus: +2
Languages: Common, Draconic, Halfling.
Weapons: Simple weapons, martial weapons, light armor, medium armor, heavy armor, shields.

Background

Inventory: Quiver, 20 arrows, 20 bolts, dungeoner's pack, playing cards, hooded lantern, manacles, traveler's clothes
Alert Feat: Add your Proficiency Bonus to Initiative, bringing you up to +4.
Dueling Fighting Style Feat: +2 damage when you attack with only one melee weapon.


Fighter

Class Features


Fighting Style: Dueling (Level 1)

Second Wind (Level 1)

You have 2 uses of Second Wind. You get 1 back after a Short Rest, or 2 back after a Long Rest.
As a Bonus Action, roll 1d10. Restore your HP by the result +2.

Weapon Mastery (Level 1)

You can use the Mastery options of 3 of your weapon types. You can swap one out after a Long Rest.

Action Surge (Level 2)

You can use 1 additional Action on your turn. Once you use this feature, you can't use it again until after a Short or Long Rest.

Tactical Mind (Level 2)

When you fail a roll, use 1 Second Wind to roll a d10 and add it to your roll. If you still fail the roll, you get the Second Wind use back.


Backstory

[Optional but encouraged.]