Jorel

Raist

High Elf Wizard, Level 2

Max HP AC Initiative Speed
13 11 -1 30 ft

Ability Modifiers

STR DEX CON INT WIS CHA
-2 +1 +2 +2 +1 +3

Saving Throws:

  • Fill in the bubble next to your Intelligence Saving Throw slot and write +4
  • Repeat with Charisma +5

Attacks & Weapons

Weapon/Spell Attack Bonus Damage Type
Quarterstaff +0 1d8 - 2 bludgeoning
Dagger (x2) +3 1d4 + 1 piercing

Proficiencies

Bonus: +2 (see below)
Languages: Common, choose 2 more.
Weapons: Simple weapons only
Noble Skills: Add +4 to History and +5 to Persuasion and fill in the corresponding bubbles.
Wizard Skills: Choose 2 from the following, fill in their bubbles, and give them the indicated bonus: Arcana +4, Insight +3, Investigation +4, Medicine +4, Nature +4, or Religion +4

Background

Inventory: Arcane focus, spellbook, gaming set, fine clothes, perfume, 35 gold
Skilled Feat: Choose 3 more skills and/or tools to give an additional +2. Fill in the bubbles of selected skills.

Remaining Skills

For all leftover (empty bubble) skills on your character sheet, write in the corresponding ability modifier with no proficiency bonus.

e.g., "Athletics" is listed under Strength so it gets -2, "Stealth" under Dexterity gets +1, and "Deception" under Charisma gets +3, etc.


Spells

Ability Spell Save Spell Attack
INT (+2) 12 +4

1st Level Spell Slots:

▢ ▢ ▢

  • Choose 3 from the link above.
  • You can swap one out after every Long Rest. These can be cast at-will without using a spell slot.
  • Choose 8 1st Level spells from the link above and write them in your spell list.
  • Mark 5 as "prepared", meaning they're available to cast when we begin.
  • You can swap out any number of your prepared spells with ones from your spellbook after a Long Rest.
  • Casting a 1st Level spell uses up a 1st Level spell slot.

Wizard

Class Features


Ritual Adept (Level 1)

You can cast any spell as a Ritual (for free) if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.

Arcane Recovery (Level 1)

You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose 1 expended spell slot to recover.

Once you use this feature, you can't do so again until you finish a Long Rest.

Scholar (Level 2)

Choose one of the skills you picked earlier. It gets an additional +2.


Backstory

[Optional but encouraged.]