Raist
High Elf Wizard, Level 2
| Max HP | AC | Initiative | Speed |
|---|---|---|---|
| 13 | 11 | -1 | 30 ft |
Ability Modifiers
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -2 | +1 | +2 | +2 | +1 | +3 |
Saving Throws:
- Fill in the bubble next to your Intelligence Saving Throw slot and write +4
- Repeat with Charisma +5
Attacks & Weapons
| Weapon/Spell | Attack Bonus | Damage | Type |
|---|---|---|---|
| Quarterstaff | +0 | 1d8 - 2 | bludgeoning |
| Dagger (x2) | +3 | 1d4 + 1 | piercing |
Proficiencies
Bonus: +2 (see below)
Languages: Common, choose 2 more.
Weapons: Simple weapons only
Noble Skills: Add +4 to History and +5 to Persuasion and fill in the corresponding bubbles.
Wizard Skills: Choose 2 from the following, fill in their bubbles, and give them the indicated bonus: Arcana +4, Insight +3, Investigation +4, Medicine +4, Nature +4, or Religion +4
Background
Inventory: Arcane focus, spellbook, gaming set, fine clothes, perfume, 35 gold
Skilled Feat: Choose 3 more skills and/or tools to give an additional +2. Fill in the bubbles of selected skills.
Remaining Skills
For all leftover (empty bubble) skills on your character sheet, write in the corresponding ability modifier with no proficiency bonus.
e.g., "Athletics" is listed under Strength so it gets -2, "Stealth" under Dexterity gets +1, and "Deception" under Charisma gets +3, etc.
| Ability | Spell Save | Spell Attack |
|---|---|---|
| INT (+2) | 12 | +4 |
1st Level Spell Slots:
▢ ▢ ▢
Cantrips
- Choose 3 from the link above.
- You can swap one out after every Long Rest. These can be cast at-will without using a spell slot.
1st Level Spells
- Choose 8 1st Level spells from the link above and write them in your spell list.
- Mark 5 as "prepared", meaning they're available to cast when we begin.
- You can swap out any number of your prepared spells with ones from your spellbook after a Long Rest.
- Casting a 1st Level spell uses up a 1st Level spell slot.
Class Features
Ritual Adept (Level 1)
You can cast any spell as a Ritual (for free) if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.
Arcane Recovery (Level 1)
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose 1 expended spell slot to recover.
Once you use this feature, you can't do so again until you finish a Long Rest.
Scholar (Level 2)
Choose one of the skills you picked earlier. It gets an additional +2.
[Optional but encouraged.]