Keyton

Kvothe

Tiefling Ranger, Level 2

Max HP AC Initiative Speed
24 14 +2 30 ft

Ability Modifiers

STR DEX CON INT WIS CHA
-1 +2 +2 -1 +3 +2

Attacks & Weapons

Weapon/Spell Attack Bonus Damage Type Mastery
Scimitar +4 1d6 + 2 slashing ☐ Nick
Shortsword +4 1d6 + 2 piercing ☐ Vex
Longbow +4 1d8 + 2 piercing ☐ Slow

Proficiencies

Bonus: +2
Languages: Common, Elvish, Infernal, Goblin, Orc
Weapons: Simple weapons, martial weapons, light armor, medium armor, shields.

Background

Inventory: Quiver, 20 arrows, explorer's pack, druidic focus (sprig of mistletoe), studded leather armor, cartographer's tools, bedroll, tent.


Spells

Ability Spell Save Spell Attack
WIS (+2) 12 +4

1st Level Spell Slots:

▢ ▢

Cantrips

You can cast these at-will without spending a spell slot.

  • Prepare 2 more ranger spells after a long rest
  • Hunter's Mark
  • Purify Food & Drink (Druid Magic Initiate)

Ranger

Class Features


Favored Enemy (Level 1)

You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.

Weapon Mastery (Level 1)

  • Scimitar: Nick - Attack using a Bonus Action
  • Longbow: Slow - Slow a creature you hit by 10ft on their next turn

Deft Explorer (Level 2)

Languages: Orcish, Goblin
Expertise: Investigation, Perception, Survival

Fighting Style (Level 2)

Archery: +2 to ranged attacks.

Druidic Warrior (Level 2)

Adds Guidance and Starry Wisp.