Keyton
Kvothe
Tiefling Ranger, Level 2
| Max HP | AC | Initiative | Speed |
|---|---|---|---|
| 24 | 14 | +2 | 30 ft |
Ability Modifiers
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +2 | +2 | -1 | +3 | +2 |
Attacks & Weapons
| Weapon/Spell | Attack Bonus | Damage | Type | Mastery |
|---|---|---|---|---|
| Scimitar | +4 | 1d6 + 2 | slashing | ☐ Nick |
| Shortsword | +4 | 1d6 + 2 | piercing | ☐ Vex |
| Longbow | +4 | 1d8 + 2 | piercing | ☐ Slow |
Proficiencies
Bonus: +2
Languages: Common, Elvish, Infernal, Goblin, Orc
Weapons: Simple weapons, martial weapons, light armor, medium armor, shields.
Background
Inventory: Quiver, 20 arrows, explorer's pack, druidic focus (sprig of mistletoe), studded leather armor, cartographer's tools, bedroll, tent.
Spells
| Ability | Spell Save | Spell Attack |
|---|---|---|
| WIS (+2) | 12 | +4 |
1st Level Spell Slots:
▢ ▢
Cantrips
You can cast these at-will without spending a spell slot.
- Guidance
- Starry Wisp
- Produce Flame
- Thorn Whip
1st Level Spells
- Prepare 2 more ranger spells after a long rest
- Hunter's Mark
- Purify Food & Drink (Druid Magic Initiate)
Ranger
Class Features
Favored Enemy (Level 1)
You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
Weapon Mastery (Level 1)
- Scimitar: Nick - Attack using a Bonus Action
- Longbow: Slow - Slow a creature you hit by 10ft on their next turn
Deft Explorer (Level 2)
Languages: Orcish, Goblin
Expertise: Investigation, Perception, Survival
Fighting Style (Level 2)
Archery: +2 to ranged attacks.
Druidic Warrior (Level 2)
Adds Guidance and Starry Wisp.